Last time, in post No. 89 ("Easy Way to Draw"), I talked about some early inspiration in my life as an animator, which has left me with a lifelong fondness for Walter Lantz and his star character, Woody Woodpecker.
From that period I have preserved the original drawings of one of the first walk cycles I ever created. It was done when I was 12 or 13 years old.
There is a lot wrong with this cycle, but at least I had the idea of a repeating cycle.
Then in the mid 1990s I was experimenting with an early 3D application (I don't remember what it was called, but it was neither Maya nor 3D Studio Max), and as my test project I created another Woody Woodpecker walk cycle.
Shows some improvement over the first one, don't you think? This time I used an earlier character design of Woody by Art Heinemann or perhaps Fred Moore which I have always thought was more elegant than the later Woody of the 1950s.
Anyway, it proves I can handle 3D animation if I want to.
From that period I have preserved the original drawings of one of the first walk cycles I ever created. It was done when I was 12 or 13 years old.
There is a lot wrong with this cycle, but at least I had the idea of a repeating cycle.
Then in the mid 1990s I was experimenting with an early 3D application (I don't remember what it was called, but it was neither Maya nor 3D Studio Max), and as my test project I created another Woody Woodpecker walk cycle.
Shows some improvement over the first one, don't you think? This time I used an earlier character design of Woody by Art Heinemann or perhaps Fred Moore which I have always thought was more elegant than the later Woody of the 1950s.
Anyway, it proves I can handle 3D animation if I want to.